![]() Strange noises were heard emanating from the building, and shadowy figures were seen coming and going during the dark hours of the night. Then, roughly fifty years ago, it became apparent that the Temple had become occupied once again. A legend of a curse sprang up, and the property became totally dormant. Various businesses and religions attempted to use the site, but mishaps and strange deaths seemed to plague anyone who came into possession of the property. Finally the Temple of the Flesh died out entirely, and the remnants of their once mighty stone plaza were refurnished into the modern Temple Street.ĭespite the fact that it was abandoned, the former temple continued to dominate Temple Street. Over the course of the next three hundred years the Temple of the Flesh slowly waned, and as they did they were forced to give up more and more of their lands. At the time the future site of Temple Street was an abandoned dirt track laying between the Wall and the South Road (which was, at the time, the southernmost boundary of the City State). Founded by a sect of Atlani cult worshippers, the Temple of the Flesh had been driven from their original site near the Square of the Gods by religious persecution. The broad cobbles of Temple Street were first laid down roughly five centuries ago as part of the broad, sweeping stone plaza which was set around the newly constructed Temple of the Flesh. (I would have supplied stat blocks for all the characters.) Perhaps you’ll find it of interest. In order to demonstrate the approach I wanted to take, I adapted the entirety of Temple Street. But I also wanted to expand the material to make it more detailed and more useful. My goal was to be very faithful to the original, very minimalist key. I knew that was a longshot and wasn’t surprised when I got another polite rejection from Clark Peterson because they had their own plans for how to approach the material and a team already in place. So I repackaged my proposal and shipped it over to Necromancer Games. The reason for the vagueness became apparent a couple of months later when Necromancer Games announced their license to do exactly that thing. ![]() He sent me a polite, but somewhat vague, rejection. In May 2002, I sent Bob Bledsaw a query letter for writing an updated version of the City-State of the Invincible Overlord. I just wrapped up my current thoughts on using cities in RPGs, so let’s take a moment and go back in time by a decade or so.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |