You’re constantly making trade-offs in the game, and your choices really matter. At each point along the way, you have to decide whether to spend your valuable suns on short-term stop gaps, such as a walnut that gets in the zombies’ way for a while until they eat it, or long-term, expensive weapons such as a cannon. Still others can roll TNT barrels that block your main Pea Shooter plants. Others can fly over your plants, attacking you in middle of the board. Some can swing over barriers such as water. Players will appreciate the variety of the zombies in this new game that represent multiple types of threats. Each one of those zombies is aimed at crushing your defenses in surprising ways. But there are also new kinds of zombies, including the Pharoh Zombie, Mummy Zombie, Pirate Captain Zombie, and Cowboy Zombie. The new plants include a Boomerang Flower, Bonkchoy (which can punch in two directions), and Peapod and Snapdragon are all new plant defenses. The basic mechanics are the same, but the changes come in the character types. If you haven’t spent your suns wisely in amassing a lot of firepower to counter the zombies, then you’ll lose your brainz. If just one of them gets to the other side, that may ruin your victory conditions and you’ll have to begin again. At some point, the zombies will amass in overwhelming numbers. But if you dawdle in setting up your defenses, or you spend too many suns on the wrong kind of plant, they may surprise you. You’re limited to choosing from among six or so plants in each round. Every zombie has a counter in a plant, in a rock-paper-scissors fashion. The variety of plants in mind-boggling and creative, but you don’t have to think too hard about which ones you’ll use. And then you spend the suns to purchase new kinds of plants. You tap on the suns in order to stock up on them. You plant sunflowers which produce little suns. The zombies start out painfully slow at first. You use a bunch of plants to defend yourself. They try to get to the other side so they can break into your abode and eat your brainz. Zombies walk across a segmented board, which can be your lawn or the deck of a pirate ship. Zombies 2 is still a twist on the classic tower defense strategy genre, where you have to set up a fortress and manage your resources efficiently. Then it began working on the second version and worked hard to get the balance right in every level, according to senior producer Allen Murray. The first game was so successful that PopCap spent about two years porting the title to just about every platform where games appear. Zombies, which debuted on the PC in 2009. And if you don’t survive, the zombies will devour your brainz and you’ll have to start all over again.įew games are as addictive as the original Plants vs. If the level designers tweak just one parameter in the game, what was once a simple level can become very hard to survive. The painstaking attention to the gameplay details shows. To make it through three large worlds in this time travel game, you’ll have to spend hours replaying levels lots of times. And it has hardcore, sometimes extremely challenging levels that seem simple but are very difficult to master. It’s got a silly story and a sense of humor. It does just about everything it needs to capture a large market of players. The verdict on the new game? Fans are going to love it. That’s what made it stand out in the overcrowded zombie game genre. The fundamental breakthrough in this game, in my opinion, was that it was a slow-moving title where you could sit and think about what you needed to do until the horde arrived and became unmanageable. It’s rare for a game to have such universal appeal, at least in my household. Even under the ownership of EA, it waltzes toward its game releases, like a slow-moving zombie who wants to eat your lovably misspelled “brainz.” All three of my kids were obsessed with the first game, but they’ve grown much older as they waited for the new version to arrive.
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